31 July 2018 | 195 MB
You must open the app standalone first so macOS can verify it and the app can rebuild its database, note that it may say the app couldn’t be opened upon first run but that is just the app rebuilding its database as i removed all caches and my user settings before packaging. It should work perfectly from then on.
Also, to make your life easier, right click on an .exe and click “get info” then go to “open with” and from the dropdown click “other” then locate where you put Keygen App and click add, once added select “change all” to make it the default app for opening all .exe files.
P.S. I haven’t encountered any issues during testing but, from experience, If you get a stubborn keygen that just won’t open, usually resetting its permissions via BatChmod fixes it.
This app was built myself using a fresh and up to date instance of Wineskin, it uses the latest engine available and i have fixed the issues present in the 2016 version (made by someone else) where certain keygens would not load in High Sierra & Mojave. This is done by disabling auto detect of the GPU when using Direct3D.
I also created a new icon for the app to match the aesthetic of the latest versions of macOS and replaced the ugly wineskin banners with better looking ones which will obviously make the app perform better too.
I have tested the app with a few different R2R & AiR keygens on both High Sierra and latest developer build of macOS Mojave and have had no issues with any of them. This iteration will work for the foreseeable future and if any issues arise in later macOS versions i will update the app accordingly. Happy Key Generating!
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